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create your mobile application

    create your mobile application

    • 2020-09-04 23:59:53
    • 441
    create your mobile application

    To create a smartphone application, the technology used must first be determined in the beginning to determine the time, cost, performance and stability of the project. There are 3 ways to create smart applications
    The first method, Native mobile apps: -
    Method of creating applications in programming languages ​​that deal directly with the device's operating system and deal with the components of the device itself such as the camera and the main memory.
    In this method, it is necessary to create an application for the Android system through the language (Java or Kotlin). To create an application for iPhone devices we use the programming language (swift or objective c) and create an application that works on the Microsoft Windows Phone system that uses the programming language (C # / Visual) Basic).
    The advantages of this method: -
    1 - The application can deal directly without any intermediary with the operating system and with the device components such as the camera and the mic
    2 - The applications of this method are characterized by speed and high performance because they are agitated directly with the device.
    3 - Development of the layout of the application is not restricted by any restrictions.
    4 - An application can be created with an unlimited number of capabilities such as (games require graphics - phone checking applications need to deal with device files - photo editing applications that depend on the camera and the image store. Etc.)
    The disadvantages of this method: -
    1- Applications need a longer time to be produced.
    3 - The cost of producing applications is higher than the following methods.
    2 - A complete integrated application must be made for each platform, meaning that the Android application is completely different from the iOS application, and both of them have their own development environment and the developer dedicated to creating the application. There are no common codes between these platforms

    Method two: - Cross-platform mobile apps

    In this method, an intermediate language is used between the operating system libraries and a common language such as JavaScript (the common language, meaning it works on all platforms). In this method, the codes are shared between the different platforms by up to (80%). The most popular tires to work in this way are:
    Xamarin
    Appcelerator
    React Native
    NativeScript
    Flutter is based on the Dart language
    The advantages of this method: -

    1 - The speed of application work for more than one platform. Because, at a rate of up to 80%, the codes are shared between the different platforms.
    2 - The cost of the project is lower than the previous method, and the reason is that the development with a certain framework can make Android and iOS applications.
    3 - Building the layout is faster compared to the previous method because each framework provides ready-made tools (ui component) to facilitate building interfaces.

    The disadvantages of this method: -

    1 - The performance and efficiency of the application is less than the previous method
    2 - There are codes for each platform, meaning that the developer creates the Android version and then modifies the code to produce the iOS version
    3 - The user framework must allow dealing with the operating system and hardware components. And the developer is restricted to that.
    4 - There are restrictions on creating interfaces, meaning that the developer is committed to the tools and libraries available in the framework. If a job is required, the interface is not included within the library. So difficult to set up.

    The third way: HTML5 hybrid mobile apps: -

    There are similarities between this method and the second method and the difference is that the interfaces are built in html, css, js. Destinations That Are Created Are Web Views
    Frames this method: -
    Cordova
    Trigger IO
    Ionic framework
    Phonegap
    Telerik Platform
    The advantages of this method: -
    1 - The speed of application work for more than one platform. Because, at a rate of up to 80%, the codes are shared between the different platforms.
    2 - The use of web languages ​​in creating applications, which indicates the speed of building applications
    3 - It depends on frameworks like Ember, Angular, React, Paper JS, Vue Js, etc.
    4 - When updating the application, we update the content directly without resorting to the store, whether Android (Google Play) or iOS
    The disadvantages of this method: -

    1 - The performance and efficiency of the application is less than the first and second methods. And it partly depends on the operating system's interaction with the browser that displays the application.

    2 - There are codes for each platform, meaning that the developer creates the Android version and then modifies the code to produce the iOS version
    3 - The user framework must allow dealing with the operating system and hardware components. And the developer is restricted to that.
    4 - Do not use it in making games and applications that depend on (animati)